
Art
The art I've created myself has been mostly key art, which for a film or series comprises the primary visual elements that identify a film or show across various dimensions and image placements. As a sales agent, art is a sales tool to get a buyer to review a title more closely, to watch the trailer and ultimately to watch the movie or series pilot, so most of the titles in our catalogue have art that I created.
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The other art examples are items I've designed, sometimes solo, sometimes with a partner, where an artist was hired to execute the idea.
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And still other examples are perhaps not art, per se, but are renderings of environments I created in Unreal Engine for a game app that has not yet seen the light of day.

The detective's office in the Peaceable Kingdom: Hollywood & Vine game app
Fire City Comic Book - Art by Kurt Komoda
In an attempt to show that the world of Fire City would lend itself to different forms and formats, creator-partner Brian Lubocki and I decided to make a comic book. We wrote the story and guided the art design (drawn, inked and colored by the incomparable Kurt Komoda), for a brief story which was essentially a backstory to the short film, King of Miseries. We had the art made into an actual comic book, copies of which sit in a box in my garage.